Old school Pong meets roguelike — how far can you reach? Obtain abilities, defeat bosses, unlock cosmetics.

Twenty-four stages. Six areas. Six bosses. One paddle. Clear a stage, take a skill card. Bank the scrap, spend it at the quartermaster before the boss. Get further than last time. Die, lose all of it, and go again with a build you didn't have before.

--- EVERY STAGE CHANGES SOMETHING ---
The walls grind inward until the court is a corridor. The controls invert mid-rally. The lights go out. One enemy splits into three and defends the top of the screen instead of the side. One stage isn't Pong at all — you're a rocket falling toward a planet, swatting things away with the hull.

The bosses get back up when you knock them down. The last one drags your paddle off the court and takes you somewhere else to finish the fight.

--- WHAT'S IN IT ---
• 24 stages across 6 areas, each with its own abilities

• 6 bosses, each with multiple phases

• 11 skill cards and 4 starting abilities to unlock

• Scrap, and a quartermaster who opens before every boss

• 4 ways to play — Roguelike, Chill, Endless, and Death Wish (one life, whole
ladder)

• Local 2-player on one device — split the screen, two thumbs

• Paddle and ball skins earned by beating bosses and finishing challenges

--- HOW TO PLAY ---
Hold anywhere and drag to move your paddle. Tap the buttons in the corner to use what you've earned. That's it. Best on a phone held sideways, or on a desktop with a mouse.


--- NOTES ---

• Landscape only — the court needs the width. Turn your phone sideways.

• On iPhone the fullscreen button doesn't work. That's a Safari limitation, not
the game. It still plays in the window.

• Free, no account, nothing to install.

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